Archive for the ‘Blog’ Category
Near the end of the movie Big, Josh Baskin the Elder presents an idea for, as described by one of the suits in the meeting, a “computerized comic book”. I saw the movie shortly after I turned 14. Even then, when computers and electronics were the awesomest of everything, I hated the idea of a computerized comic book.
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I’m glad to announce that thanks to the technical expertise of Kinetic Pixel, and the Impact Stories initiative promoted by Hub Helsinki, the first (ever!) video focused on WritingBold‘s approach to media and technology has been shot, edited and now – guess what – released!
From the moment you press play and for at least 1:46, you will be able to witness a very handsome guy (which is – ahem – the one writing), telling you why on Earth you should totally work with us.
Sit back comfortably, go fullscreen and amaze!
This article was written for the Microtask Blog.
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For most new ventures, the funding process is the most malignant of the many necessary evils they have to overcome. For months, if not years, they must devote a huge portion of their resources towards one single goal: getting enough cash to carry on operations. When funders are enlightened and things go right, the payback can be huge. But when innovative, good ideas are met with wariness – for whatever reason – they must be sacrificed on the altar of the mighty dollar.
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A few days ago, this piece appeared as The Price of Success: Indie Artists and the Dream of Making a Living with Music on the Mobile Backstage Blog.
Before the summer I wrote an article trying to detail how many sales (of records, or singles) would allow a not-so-famous solo artist to live of his/her music in an era where digital download is king.
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The first part of this article ended with two open questions. Let’s start from the second one: how are artists doing, taken between streaming services, torrent leaks and the need to release records for free?
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All started in October 2007 with Radiohead and their “In Rainbow”, a record fans could pay just “the price they felt right for it”.
For many artists spending years bathing in the illusion that digital files were an enemy to fight rather then a reality to confront and prosper with, it was like being punched straight in the face by a boxer.
This year’s GDC in San Francisco was literally packed with Finnish game developers. Among the most important games of 2010, at least two spots belonged to Helsinki-based companies: Alan Wake and Angry Birds.
Time to post some updates on the recent work I’ve done. First of all, I’m happy to annonce that I’ve changed my position as a Communications Specialist from Lots Oy to Microtask Ltd. If you were wondering why I care so much about crowdsourcing, now you know why.
WritingBold proudly presents the Mobile Backstage War Room video, Steam Republic’s take on viral propaganda…









