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	<title>Writing Bold</title>
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	<description>Technology &#38; Media made sexy</description>
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		<title>Free from the chains: how crowdfunding is changing game development</title>
		<link>http://www.writingbold.com/blog/free-from-the-chains-how-crowdfunding-is-changing-game-development/</link>
		<comments>http://www.writingbold.com/blog/free-from-the-chains-how-crowdfunding-is-changing-game-development/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 13:19:16 +0000</pubDate>
		<dc:creator>Tommaso</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Brian Fargo]]></category>
		<category><![CDATA[crowdfunding]]></category>
		<category><![CDATA[Double Fine Productions]]></category>
		<category><![CDATA[Graphic adventure game]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[Long Tail]]></category>
		<category><![CDATA[Monkey Island]]></category>
		<category><![CDATA[Ron Gilbert]]></category>
		<category><![CDATA[Tim Schafer]]></category>

		<guid isPermaLink="false">http://www.writingbold.com/?p=322</guid>
		<description><![CDATA[This article was written for the Microtask Blog. &#8212; For most new ventures, the funding process is the most malignant of the many necessary evils they have to overcome. For months, if not years, they must devote a huge portion of their resources towards one single goal: getting enough cash to carry on operations. When [...]]]></description>
			<content:encoded><![CDATA[<p>This article was written for the <a href="http://blog.microtask.com/2012/04/free-from-the-chains-how-crowdfunding-is-changing-game-development/" target="_blank">Microtask Blog</a>.</p>
<p>&#8212;</p>
<p>For most new ventures, the funding process is the most malignant of the many necessary evils they have to overcome. For months, if not years, they must devote a huge portion of their resources towards one single goal: getting enough cash to carry on operations. When funders are enlightened and things go right, the payback can be huge. But when innovative, good ideas are met with wariness – for whatever reason – they must be sacrificed on the altar of the mighty dollar.<span id="more-322"></span></p>
<p>The gaming business was no exception to this process, with triple A games only funded when the people with the money could understand them (which usually meant they were based on earlier games that were financially successful). Over time, some veterans of the industry and many players started to develop an honest dislike for such products, which felt like the outcome of focus groups rather than inspired innovation.</p>
<p>As recent fundraising for gaming company Double Fine has shown, crowdfunding site Kickstarter is now changing these rules.</p>
<p><strong>Traditional publishers vs the crowd</strong><br />
Funding is a big issue for game developers because making good games costs money. A lot of money. Developing a decent downloadable game can cost up to $2M, while a high class retail product can easily blow out the budget to $40-50M. That’s not the kind of money you can ask the crowd for, right? Wrong. Apparently now, it is ($2m that is, not quite $40m… yet).</p>
<p>Double Fine, a company founded by Tim Schafer and employing Ron Gilbert –<br />
both known mostly for their work on the Monkey Island series – is a well established software house with a bunch of good minor games covering various genres.</p>
<p>Despite Schafer’s more recent work, people stubbornly kept asking him to go back to the genre in which he excels: point-and-click adventure games. The problem is that these games are on the blacklist of traditional publishers: they’re slow-paced, old fashioned and usually don’t feature enough guns or explosions to be considered “sellable”.</p>
<p>Schafer thought long and hard about a solution to this situation, until he decided, half-jokingly, to <a href="http://www.kickstarter.com/projects/66710809/double-fine-adventure" target="_blank">set up a Kickstarter fundraising</a> appeal and ask his stubborn fans to put their money where their mouths are. <a href="http://www.hookshotinc.com/interview-schafers-millions/" target="_blank">The response has been staggering</a>: with the idea of developing a small adventure game, the set goal of $400k was met within the first few hours, reaching a total of $3.4M after a 30 day period. Needless to say, the Double Fine guys seem to be <a href="http://www.doublefine.com/news/comments/the_partys_over_but_the_adventure_has_just_begun/" target="_blank">pretty happy with the result</a> (it’s an all-time Kickstarter record), and have started to consider many new features for their “small” game.</p>
<p><strong>Is this only the beginning?</strong><br />
After the first days of excitement, market analysts appeared to agree that this exploit was only possible because of the respect gamers still hold for Schafer as a person and for his mastery of a certain style of games. In other words: a lucky coincidence.</p>
<p>Other people think differently. Invigorated by his success, developers such as <a href="http://www.kickstarter.com/projects/inxile/wasteland-2?ref=live" target="_blank">InXile</a> (captained by Brian Fargo, creator of the original Fallout) and <a href="http://www.kickstarter.com/projects/stoic/the-banner-saga" target="_blank">Stoic</a> (a team of ex-Bioware employees) have started campaigns which have met with a similar level of excitement.</p>
<p>Should traditional publishers now fear the rise of niches? Could <a href="http://www.amazon.com/Long-Tail-Future-Business-Selling/dp/1401302378" target="_blank">Chris Anderson’s The Long Tail theories</a> somehow also apply to a big-bucks market like gaming? But most importantly, is funding shifting from the deep pockets of the “elite” to the not-so-deep-pockets of a vast crowd of gamers who want to be included in the decision process?</p>
<p>It’s maybe a bit early to pop the champagne, as consumers are <a href="http://www.kickstarter.com/projects/120873716/your-world" target="_blank">not blindly funding projects</a> just to send signals to evil corporations. However, a move has been made and the outcome of this game might see the smaller players triumph. Hopefully, in future, this will mean that the most malignant of the necessary evils that game designers deal with will be the nasty characters they dream up for the final level of their games. (No doubt they will still draw inspiration for these characters from their experience with the “old fashioned” funding process.)</p>
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		<title>Digital Music: What is Going On &#8211; Part 3</title>
		<link>http://www.writingbold.com/blog/digital-music-what-is-going-on-part-3/</link>
		<comments>http://www.writingbold.com/blog/digital-music-what-is-going-on-part-3/#comments</comments>
		<pubDate>Sun, 25 Sep 2011 19:48:07 +0000</pubDate>
		<dc:creator>Tommaso</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[deezer]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[record labels]]></category>
		<category><![CDATA[revenues]]></category>
		<category><![CDATA[solo artist]]></category>
		<category><![CDATA[spotify]]></category>
		<category><![CDATA[torrent]]></category>
		<category><![CDATA[uniform motion]]></category>

		<guid isPermaLink="false">http://www.writingbold.com/blog/digital-music-what-is-going-on-part-3/</guid>
		<description><![CDATA[A few days ago, this piece appeared as The Price of Success: Indie Artists and the Dream of Making a Living with Music on the Mobile Backstage Blog. Before the summer I wrote an article trying to detail how many sales (of records, or singles) would allow a not-so-famous solo artist to live of his/her [...]]]></description>
			<content:encoded><![CDATA[<p><em>A few days ago, this piece appeared as The Price of Success: Indie Artists and the Dream of Making a Living with Music on the <a href="http://www.mobilebackstage.com/blog/2011/09/the-price-of-success-indie-artists-and-the-dream-of-making-a-living-with-music/" target="_blank">Mobile Backstage Blog</a>.</em></p>
<p>Before the summer I wrote <a href="http://www.writingbold.com/blog/digital-music-what-is-going-on-part-2/">an article</a> trying to detail how many sales (of records, or singles) would allow a not-so-famous solo artist to live of his/her music in an era where digital download is king. <span id="more-287"></span>While writing it, I realized that of all the possible models, printing and selling records directly, possibly in a limited edition, is still <em>the</em> safe bet to get some non-offensive proceedings. All the other options (from iTunes and Spotify to releasing the music for free) show basically only a good <em>promotional</em> &#8211; hence, not economical &#8211; potential.</p>
<p>But the story goes that glory doesn&#8217;t always bring the bread home, especially when an artist is prevented &#8211; for economical or logistic reasons &#8211; from organizing a dense live activity. Concerts, as a matter of fact, represent the logical non-explicit goal of releasing music for free: it&#8217;s easy to see how in these last years proceedings have moved from the content (music) to the performance, with the extra help of merchandising such as t-shirts, flags, etc.</p>
<p>Recently I stumbled upon a couple of interesting posts (<a href="http://uniformmotion.tumblr.com/post/9659997039/release-day-economics " target="_blank">one</a> and <a href="http://uniformmotion.tumblr.com/post/9888529529/the-play-to-pay-ratio" target="_blank">two</a>) written by a band whose profile fits the situation perfectly: Uniform Motion, a French indie trio (or duo? Not sure) whose sales amount to a few <em>hundreds</em> (not thousands) of units.</p>
<p>The idea was to promote the release of their new record (<a href="http://uniformmotion.bandcamp.com/releases" target="_blank">One Frame Per Second</a>, a quite good one actually), explaining in detail what kind of money the band could expect to make on the various platforms used to distribute the album.</p>
<p>Results are interesting: streaming a song from Spotify has a return of €0,003 and 1000 plays of the whole record &#8211; a quite frankly ridiculous &#8211; €29,47. On Deezer the returns are more or less doubled, while Amazon and iTunes roll with a 70-30% split (each record sold pays back between 4.97€ and 6.28€). Just to put things into perspective: only to cover recording costs Uniform Motion should sell 641 records, but during the whole 2011 the band managed to sell only 225. While counting, we must consider that all their music is streamable also from their website. This is a known problem: is it convenient give away the music for free if there is not a clear way to monetize that promotion at the end of the tunnel? It clearly depends on the career expectations the band is setting for itself.</p>
<p>Considering the trend of previous years, Uniform Motions tried to figure out how long would it take for them to be able to live only of music, releasing one new record a year. In the article linked at the beginning of this piece, $14.000 (or €10.050) a year was established as the &#8220;minimum survival salary&#8221; for an artist: at the current grow rate, Uniform Motion would reach that goal between 2014 and 2015 (hooray?). So it would take more or less 6 years of &#8220;free&#8221; activity, at the condition they would not stop doing what they do now (meaning: free streamable music, presence on several channels for both streaming and download, physical copies).</p>
<p>So, here comes the final question: is it possible to live with your music if you are not already famous in this day and age?</p>
<p>Answer: yes, but only if you have a strong, constant and pervasive web presence. In all this Mobile Backstage could be an answer, because the importance of creating a loyal fan-base can never be stressed enough (check out the <a href="http://www.mobilebackstage.com/facebook/" target="_blank">new Facebook App for bands</a>). True fans will support most of your activity, come to your concerts (no matter what), and spread the voice about your music outside the boundaries of their circle.</p>
<p>Of course, it also helps having the will to persevere and <em>lose money</em> (let&#8217;s call it <em>invest</em>?) on your music, before being able to reach the magic break even some years after starting the activity.</p>
<p>How many artists can actually keep enthusiasm and artistic drive for such a long time? Not many. Only time will tell if natural selection favor the best, the entrepreneur-minded&#8230;or only the most stubborn ones.</p>
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		<title>Digital Music: What is Going On &#8211; Part 2</title>
		<link>http://www.writingbold.com/blog/digital-music-what-is-going-on-part-2/</link>
		<comments>http://www.writingbold.com/blog/digital-music-what-is-going-on-part-2/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 04:51:44 +0000</pubDate>
		<dc:creator>Tommaso</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[last.fm]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[record labels]]></category>
		<category><![CDATA[revenues]]></category>
		<category><![CDATA[rhapsody]]></category>
		<category><![CDATA[spotify]]></category>
		<category><![CDATA[torrent]]></category>

		<guid isPermaLink="false">http://www.writingbold.com/blog/digital-music-what-is-going-on-part-2/</guid>
		<description><![CDATA[The first part of this article ended with two open questions. Let&#8217;s start from the second one: how are artists doing, taken between streaming services, torrent leaks and the need to release records for free? I found some data (updated to 2010), and the situation can be defined, for a lack of better terms, &#8220;quite [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.writingbold.com/blog/digital-music-whats-going-on-part-1/">first part</a> of this article ended with two open questions. Let&#8217;s start from the second one: how are artists doing, taken between streaming services, torrent leaks and the need to release records for free? <span id="more-267"></span></p>
<p>I <a href="http://www.informationisbeautiful.net/2010/how-much-do-music-artists-earn-online/" target="_blank">found some data</a> (updated to 2010), and the situation can be defined, for a lack of better terms, &#8220;quite interesting&#8221;. Let&#8217;s make the case of a solo musician (not a band) willing to earn a minimum salary of $1.160 a month selling the music he, or she, composes and play.</p>
<p>If this musician would choose to print his record, and sell the CD at an average price of $9.90, he would be able to keep, after expenses, about 81% of the proceedings. He could then reach the &#8220;goal salary&#8221; selling 143 copies a month of that record. For somebody with talent and small crowd of fans, it wouldn&#8217;t be an impossible mission.</p>
<p>Going through iTunes, and considering the &#8220;selling the whole album&#8221; scenario, proceedings would drop suddenly to 9,45%. This way, reaching the &#8220;goal salary&#8221; would require 1.229 sales. This situation is similar to obtaining a decent recording deal , where sold copies would need to be at least 1.161 &#8211; or 3.871 in the case of a first contract. The drama begins when we start to count how many downloads of single songs our musician would need: 12.399, to be precise, both with iTunes and with Amazon.</p>
<p>The situation becomes even less appealing considering streaming services: to survive, a solo musician would have to be on air 849.817 times on Rhapsody, 1.546.667 times on Last.fm and a shocking 4.053.110 times on Spotify. Just to make a comparison, an enormusly popular band like The Cure, has a total of &#8220;only&#8221; 86.000.000 scrobbles on Last.fm.</p>
<p style="text-align: center;"><a href="http://www.writingbold.com/wp-content/uploads/2011/09/youwouldntdlacar.jpg"><img class="size-full wp-image-269 aligncenter" title="You wouldn't download a car" src="http://www.writingbold.com/wp-content/uploads/2011/09/youwouldntdlacar.jpg" alt="You wouldn't download a car" width="620" height="422" /></a></p>
<p>Unconfirmed rumors speak of a $167 check given to Lady Gaga to pay for 1.000.000 plays of Poker Face on Spotify. If these numbers are true, there&#8217;s no doubt that an indie band of 4-5 elements, possibly in need of middlemen (say, a webmaster), has no hope of making a living relying just on digital distribution.</p>
<p>On the bright side, nothing prevents bands from using <em>all</em> channels at the same time, for different purposes. For example, streaming services to get the name around (or lure supporters to concerts) and &#8220;fan editions&#8221; to recup most of the expenses. Many artists seem to have embraced this philosophy: although proceedings from the music itself have shrinked, the system works for more than one band. <em>Condition sine qua non</em> is an intense live activity, or ends will not meet.</p>
<p>A fact remains: the mythologic musician that <em>just</em> makes music is quickly disappearing, relegated to the backlines of non-profitability. Recent developements force many bands &#8211; willing or not &#8211; into the &#8220;manage your brand&#8221; position: they have to multiply their presence both online and offline, or die trying.</p>
<p>A few words now on the first question we left unanswered (&#8220;What&#8217;s Apple plan?&#8221;): a new service called iCloud was introduced the 6th of June at WWDC in San Francisco. At the moment of writing its implications are not clear yet, but in the regards of iTunes it seems it will be possible to move, for $24.99 a year, all your collection of records and mp3s (original <em>and</em> ripped) in the cloud. Probably a good deal for iTunes power users, but nothing that could really hurt established streaming services and the new mindset they created in the audience.</p>
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		<title>Digital Music: What is Going On &#8211; Part 1</title>
		<link>http://www.writingbold.com/blog/digital-music-whats-going-on-part-1/</link>
		<comments>http://www.writingbold.com/blog/digital-music-whats-going-on-part-1/#comments</comments>
		<pubDate>Sat, 04 Jun 2011 16:57:24 +0000</pubDate>
		<dc:creator>Tommaso</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[ghosts]]></category>
		<category><![CDATA[illegal]]></category>
		<category><![CDATA[last.fm]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[nin]]></category>
		<category><![CDATA[nine inch nails]]></category>
		<category><![CDATA[pirate]]></category>
		<category><![CDATA[piratebay]]></category>
		<category><![CDATA[record labels]]></category>
		<category><![CDATA[rhapsody]]></category>
		<category><![CDATA[torrent]]></category>

		<guid isPermaLink="false">http://www.writingbold.com/?p=138</guid>
		<description><![CDATA[<!--:en-->From NIN to Spotify: why torrent sites are becoming useless<!--:-->]]></description>
			<content:encoded><![CDATA[<p>All started in October 2007 with Radiohead and their <em>&#8220;In Rainbow&#8221;</em>, a record fans could pay just &#8220;the price they felt right for it&#8221;.<br />
For many artists spending years bathing in the illusion that digital files were an enemy to fight rather then a reality to confront and prosper with, it was like being punched straight in the face by a boxer.</p>
<p><span id="more-138"></span>For Trent Reznor from Nine Inch Nails, though, that was <em>the</em> turning point. At the time, Reznor was busy ruminating on the partial failure of the record <em>&#8220;The Inevitable Rise and Liberation of NiggyTardust&#8221;</em>, which he was producing. Some of the things he commented back then were really revelatory of the direction he had in mind for his next opus, <em>&#8220;Ghosts I-IV&#8221;</em>.</p>
<p><em>&#8220;NiggyTardust&#8221;</em> was a record one could download in standard definition for free from the website of artist Saul Williams, or, for just $5, get them at a much better quality in various formats. Two month after the stats were clear: 154,449 persons downloaded the record for free, and only 28,322 decided to pay $5 to support the artist. Saul Williams <a href="http://news.cnet.com/8301-10784_3-9848536-7.html?tag=bl%2522%2520%255Ct%2520%2522_blank">was happy</a> (&#8220;My music is in more iPod than ever before&#8221;), Reznor instead was livid.</p>
<p>In the <a href="http://www.theninhotline.net/archives/articles/manager/display_article.php?id=461">interviews back then </a>he claimed to be disheartened by the results, adding that <em>“music should be considered basically as free”</em> because <em>“the toothpaste is out of the tube. [...] If I could redo everything and start again, I think having a physical product is a good thing. [...] I think if we could wave a magic wand and do it again I think being able to offer an inexpensive version in addition to a premium physical product that could be shipped out afterward is a good thing. [...] If I had a record to put out today, I would do something very similar to what we just did cause I don&#8217;t think there is a better option. I would include a physical piece as I just said and all of the components I would make sure had value.”</em></p>
<p style="text-align: center;"><a href="http://www.writingbold.com/wp-content/uploads/2011/06/wallpaper9.jpg"><img class="size-full wp-image-140 aligncenter" title="Digital Music: What's Going On - Part 1" src="http://www.writingbold.com/wp-content/uploads/2011/06/wallpaper9.jpg" alt="Digital Music: What's Going On - Part 1" width="600" height="375" /></a></p>
<p>Those thoughts came from the evidence that most leaks happened the moment the record left the artist&#8217;s hands to reach the printing facilities, landing in shops days after digital copies were already available on torrent sites. If the problem were the songs&#8230;why not give them away and focus on other aspects for monetization?</p>
<p>The idea for &#8220;Ghosts I- IV&#8221; was then born. The work itself had a massive influence and its too hard to analyze in just a few lines (if you are interested, I made a <a href="http://www.gehennainc.com/east/page46/page27/files/Music_Distribution_AoTEBM.pdf">freely downloadable</a> study about it), but it should be enough to say that the peak in concert ticket prices and the explosion of super-deluxe editions depend mostly by it.</p>
<p>Fast forward a couple of years: torrent sites, the nemesis of record labels, are already getting old. Almost everywhere audio streaming services are on the rise, <em>de facto</em> nullifying the necessity to buy &#8211; or download illegally &#8211; a CD. From Rhapsody to Spotify, a lot of new releases are now available from Day 1 directly from your favorite client. With an affordable monthly fee (9,90€ for Spotify, $10 per Rhapsody, basically two beers) it&#8217;s possible to access huge catalogues of music non stop, without commercials, at home and on the move, with a plus of several extra services.</p>
<p>In a situation like this, there are at least two questions worth asking:</p>
<p>1) Where is Apple? Cupertino&#8217;s titan is late for the party, even though something it&#8217;s supposed to be announced on June 5;</p>
<p>2) How convenient is the <em>status quo</em> for artists?</p>
<p>In the next part I&#8217;ll try to answer to these and other questions. Stay tuned!</p>
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		<title>Interactive Writing: 2011 ToDo List</title>
		<link>http://www.writingbold.com/blog/interactive-writing-2011-todo-list/</link>
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		<pubDate>Sat, 12 Mar 2011 12:49:41 +0000</pubDate>
		<dc:creator>Tommaso</dc:creator>
				<category><![CDATA[Blog]]></category>
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		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.writingbold.com/?p=126</guid>
		<description><![CDATA[This year&#8217;s GDC in San Francisco was literally packed with Finnish game developers. Among the most important games of 2010, at least two spots belonged to Helsinki-based companies: Alan Wake and Angry Birds. Everybody was there: from Rocketpack (now acquired by Disney) to Grey Area (have you heard about Shadow Cities?), all the way up [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>This year&#8217;s GDC in San Francisco was literally packed with Finnish game developers. Among the most important games of 2010, at least two spots belonged to Helsinki-based companies: Alan Wake and Angry Birds.</p></blockquote>
<p><span id="more-126"></span>Everybody was there: from <a href="http://rocketpack.fi/" target="_blank">Rocketpack</a> (now acquired by Disney) to Grey Area (have you heard about <a href="http://www.shadowcities.com/" target="_blank">Shadow Cities</a>?), all the way up to king <a href="http://www.rovio.com" target="_blank">Rovio</a>, fresh of an <a href="http://www.arcticstartup.com/2011/03/10/rovio-raises-42-million-round" target="_blank">incredible new round of financing</a>. Witnesses have it that Peter &#8220;Mighty Eagle&#8221; Vesterbacka couldn&#8217;t even walk around the showfloor undisturbed, like a true rockstar.</p>
<p>Acquisitions, investments and new projects: the Finnish development scene is extremely vital at both ends of the spectrum, from mobile games to triple A console blockbusters. That made me think about my 2011 todo list. What do I want to do this year?</p>
<p style="text-align: center;">
<p>Here we go: <strong>I would love to be involved in a game project in need of an interactive writer</strong>. For two reasons: I understand games very well and I enjoy well written games. Not only when it comes to the universe, characters and dialogues, but also when it&#8217;s the turn of captions, intros and in-game texts. So here&#8217;s my proposal:</p>
<ul>
<li><strong>I want to try my hand at interactive writing: give me a game in need of a writer and I&#8217;ll make it shine<br />
</strong></li>
<li><strong>Since my portfolio is lacking experience on this specific kind of writing, I&#8217;m willing to do it for dirty cheap</strong>, or even free, according to the project&#8217;s specifications</li>
</ul>
<p>So, don&#8217;t be shy and <a href="mailto:info@writingbold.com?subject=Interactive%20Writing%20Offer">cover me with work</a> (I&#8217;ll love it!).</p>
<p>A necessary note: this offer is geared towards indie start-ups, iPhone/Android developers or lonely programmers in need of some help. If you do not belong to any of these categories, but still have something to discuss with me, do not hesitate <a href="mailto:info@writingbold.com">to get in touch</a>. We&#8217;ll sort it out, I promise.</p>
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		<title>Recent copywriting work roundup &#8211; 4</title>
		<link>http://www.writingbold.com/blog/recent-copywriting-work-roundup-4/</link>
		<comments>http://www.writingbold.com/blog/recent-copywriting-work-roundup-4/#comments</comments>
		<pubDate>Sat, 12 Feb 2011 10:51:18 +0000</pubDate>
		<dc:creator>Tommaso</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[audiodraft]]></category>
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		<category><![CDATA[branding]]></category>
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		<category><![CDATA[digitalkoot]]></category>
		<category><![CDATA[distribution]]></category>
		<category><![CDATA[epidemics]]></category>
		<category><![CDATA[fermat]]></category>
		<category><![CDATA[fight club]]></category>
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		<category><![CDATA[microtask]]></category>
		<category><![CDATA[travelling salesman]]></category>

		<guid isPermaLink="false">http://www.writingbold.com/blog/recent-copywriting-work-roundup-4/</guid>
		<description><![CDATA[Fourth round-up of recent copies and copywriting works. This time we speak about a trip around Finland, Sweden, Norway, Iceland and Denmark in search of technology startups, the way moles can save a country's cultural heritage and crowdsourced audio experiments. ]]></description>
			<content:encoded><![CDATA[<blockquote><p>Time to post some updates on the recent work I&#8217;ve done. First of all, I&#8217;m happy to annonce that I&#8217;ve changed my position as a Communications Specialist from <a href="http://www.lots.fi" target="_blank">Lots Oy</a> to <a href="http://www.microtask.com" target="_blank">Microtask Ltd</a>. If you were wondering why I care so much about crowdsourcing, now you know why.</p></blockquote>
<p><span id="more-121"></span>That said, it&#8217;s not that I do not have any more spare time for some extra copywriting, so please feel free <a href="http://www.writingbold.com/contacts/">to contact</a> <strong>Writing Bold</strong> and we will discuss <em>if</em>, <em>what</em> and <em>how</em>. Latest posts have been very Microtask-focused for obvious reasons. Let&#8217;s start from the oldest:</p>
<p><strong>AudioDraft: for a better sounding business</strong> deals with the creation of a customized soundtrack for Microtask&#8217;s concept video:</p>
<p><em>&#8220;[...] All of which brings me to our latest partnership with <a href="http://www.audiodraft.com/sourcing/contests/contest.php?id=20" target="_blank">AudioDraft</a>, a platform that creates (no surprises here) custom audio productions via crowdsourced contests. We hoped AudioDraft’s eager and talented musical community would be able to devise a soundtrack for our company video – the rather funky animation that’s embedded in our homepage. The video, which explains Microtask’s concept, has already had some great feedback, but we felt it still lacked that extra spark you get from a really toe-tapping tune.</em></p>
<p><em>Harry Seppälä, Senior Designer at Microtask and the man responsible for the original animation, decided to put AudioDraft users to test. He drafted a concise yet informative brief, instructing would-be composers to give their tracks a slightly theatrical, old-fashioned feel. He also threw in links to a few Walt Disney cartoons (all master classes in incidental music) for added inspiration.</em></p>
<p><em>Results were pleasing: you can hear <a href="http://www.adhmusic.co.uk/" target="_blank">Andrew Higgins’</a> final version <a href="http://www.microtask.com/" target="_blank">here</a>. But what about the process of getting the file just right?&#8221;</em></p>
<blockquote><p>Read the rest of the story <a href="http://www.microtask.com/blog/2010/12/audiodraft-for-a-better-sounding-business/" target="_blank">here</a>.</p></blockquote>
<p><a href="http://www.writingbold.com/wp-content/uploads/2011/02/screen-capture.png"><img class="size-full wp-image-123 aligncenter" title="Digitalkoot" src="http://www.writingbold.com/wp-content/uploads/2011/02/screen-capture.png" alt="Digitalkoot" width="600" height="304" /></a></p>
<p>Second entry for today &#8211; and the most important given that it&#8217;s about a Microtask&#8217;s project going public &#8211; we speak about <strong>Digitalkoot: crowdsourcing Finnish Cultural Heritage</strong>, and the great games Mole Bridge and Mole Hunt:</p>
<p><em>&#8220;[...] We are running it in collaboration with the <a href="http://www.nationallibrary.fi/" target="_blank">National Library of Finland</a>.</em></p>
<p><em>The library is currently scanning and indexing its enormous archives, in order to make them searchable over the Internet and easily accessible for everyone. So far so good. The problem is that the optical character recognition software (OCR) used to input the text occasionally makes mistakes. These mistakes significantly affect the ability to search and use the archives, so must be corrected. This might seem simple enough, until you consider that the mistakes must be corrected by humans, and the National Library has four million pages of archives.</em></p>
<p><em>This is where Microtask comes in. Instead of spending millions of euros and many years trying to correct these mistakes using library employees, the idea is to use a voluntary crowdsourced workforce. Now the great part: rather than asking the crowd to spend time tediously reading through text that may not interest them, all they need to do is play social computer games.&#8221;</em></p>
<blockquote><p>More details on our first public project <a href="http://www.microtask.com/blog/2011/02/digitalkoot-crowdsourcing-finnish-cultural-heritage/" target="_blank">at this address</a>.</p></blockquote>
<p>We then finish with <strong>The Travelling Salesman is back Part 1 &amp; 2</strong>, the recollection of Kristoffer Lawson&#8217;s trip around the Nordic Countries to meet people from promising technology startups. What did he find out?</p>
<p><em>&#8220;[...] Dramas aside, Kristoffer found out some interesting – and somewhat unexpected – details about nordic tech startups during his time on the road. “Finance is what everybody is struggling with,” comments Kristoffer. He says it’s possibly even worse in Sweden than in Finland and that the two contries complain about the same things. “If you do some consumer-level technology or software, nobody knows about that, nobody wants to invest in that kind of thing. If you are looking for €100k-500k, it’s hard to get that kind of investment. All the people who have succeeded got money from abroad one way or the other. In Finland <a href="http://www.tekes.fi/en/community/Home/351/Home/473" target="_blank">we have Tekes</a> funding and they have something similar over there, so that’s at least something…”</em></p>
<p><em>He believes that in Finland, however, there is more of a joint effort going on between startups and students – Aalto Venture Garage being one example. “That’s really good,” he says, “as in Sweden everybody seemed to be a bit isolated, kind of taking care of everything alone, or more like not taking care of it. For example, there was no drive to approach the media.&#8221;</em></p>
<blockquote><p>An epic journey that is worth reading in it&#8217;s entirety <a href="http://www.microtask.com/blog/2011/01/the-travelling-salesman-is-back-part-1/" target="_blank">here</a> and <a href="http://www.microtask.com/blog/2011/01/the-travelling-salesman-is-back-part-2/" target="_blank">here</a>.</p></blockquote>
<p>There. Next time, I&#8217;ll promise to write something exclusive only to <strong>Writing Bold </strong>(damn, I&#8217;m just too busy!). For the time being, <a href="http://www.writingbold.com/contacts/" target="_blank">feel free to contact us</a> for some quality technology copywriting.</p>
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		<title>Mobile Backstage War Room video extraordinarie</title>
		<link>http://www.writingbold.com/blog/mobile-backstage-war-room-video-extraordinarie/</link>
		<comments>http://www.writingbold.com/blog/mobile-backstage-war-room-video-extraordinarie/#comments</comments>
		<pubDate>Sat, 18 Dec 2010 10:50:38 +0000</pubDate>
		<dc:creator>Tommaso</dc:creator>
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		<category><![CDATA[mobile backstage]]></category>
		<category><![CDATA[prime numbers]]></category>
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		<category><![CDATA[war room]]></category>

		<guid isPermaLink="false">http://www.writingbold.com/blog/mobile-backstage-war-room-video-extraordinarie/</guid>
		<description><![CDATA[Writing Bold proudly presents the Mobile Backstage War Room video, Steam Republic's take on viral propaganda...]]></description>
			<content:encoded><![CDATA[<blockquote><p><strong>WritingBold</strong> proudly presents the Mobile Backstage War Room video, Steam Republic&#8217;s take on viral propaganda&#8230;</p></blockquote>
<p><span id="more-109"></span>Developed as a joint venture between Steam Republic (initial idea, product), Titanik Helsinki (animation) and <strong>WritingBold</strong> (script, advanced storyboard), the War Room video goal was to visualize the benefits of SR&#8217;s application Mobile Backstage in a media landscape that becomes each day more crowded. Questions on the table: how does Mobile Backstage score compared to social networks or traditional means of music fans engagement and why its new approach to fandom is a step up for brand involvement?</p>
<p>Check the video below to find out:</p>
<p><iframe src="http://player.vimeo.com/video/17921978" frameborder="0" width="601" height="338"></iframe></p>
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		<title>Recent copywriting work roundup &#8211; 3</title>
		<link>http://www.writingbold.com/blog/recent-copywriting-work-roundup-3/</link>
		<comments>http://www.writingbold.com/blog/recent-copywriting-work-roundup-3/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 18:39:49 +0000</pubDate>
		<dc:creator>Tommaso</dc:creator>
				<category><![CDATA[Blog]]></category>
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		<category><![CDATA[distribution]]></category>
		<category><![CDATA[epidemics]]></category>
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		<category><![CDATA[fight club]]></category>
		<category><![CDATA[finland]]></category>
		<category><![CDATA[gamers]]></category>
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		<category><![CDATA[jane mcgonigal]]></category>
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		<category><![CDATA[Riemann]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.writingbold.com/blog/recent-copywriting-work-roundup-3/</guid>
		<description><![CDATA[Third round-up of recent copies and copywriting works. Prime numbers, six-dimensional problems, riots on crowded streets, evil masterminds, disco bonfires and the way gamers can save the world. ]]></description>
			<content:encoded><![CDATA[<blockquote><p>Now now, with my new project <a href="http://www.playersmagazine.it" target="_blank">Players</a> out of the door (but issue 01 is already underway) I can finally find some little time to showcase some recent work.</p></blockquote>
<p><span id="more-106"></span></p>
<p>This update will be Microtask-centric, as the other work I&#8217;ve done is not public yet.</p>
<p>I would start with <strong>Adventures in Primetime</strong>, an article I came up with given my passion for people who can make science thrilling. The focus is on collaboration between scientists, the context the one of the most difficult mathematical problem of all time. The piece starts like this:</p>
<p><em>&#8220;In high school, math was my personal bane. Like countless others, I found trigonometry tedious and calculus incomprehensible. In time though, as I became older and (ahem) more mature, I started to cultivate a serious fascination for hard science. My conversion happened when I learned of the crazy characters and mad schemes behind so many groundbreaking discoveries. I might not be able to grasp every detail of quantum physics or number theory, but the writer in me can’t resist a good story.</em></p>
<p><em>A few years ago, I had the chance to read two amazing books: <a href="http://www.play.com/Books/Books/4-/276617/Fermat-Last-Theorem/Product.html" target="_blank">Fermat’s Last Theorem</a> and <a href="http://www.amazon.com/Music-Primes-Unsolved-Problem-Mathematics/dp/1841155802/ref=sr_1_2?s=books&amp;ie=UTF8&amp;qid=1289546922&amp;sr=1-2" target="_blank">The Music of Primes</a>.</em></p>
<p><em>Before you give up and click over to Amazon to get the latest Dan Brown thriller, let me tell you just one incredible fact. If it hadn’t been for the work of mathematicians Pierre de Fermat (1601-1665) and Bernhard Riemann (1826-1866) you wouldn’t be able to buy anything on Amazon (or anywhere else online) at all.&#8221;</em></p>
<blockquote><p>You can read the rest <a href="http://www.microtask.com/blog/2010/11/adventures-in-primetime/" target="_blank">here</a>.</p></blockquote>
<p>The second piece I&#8217;ll introduce today has something to do with the technological tools each one of us can use to empower specific causes or initiatives. The focus of the industry is very much on positive outcomes of this empowerment, but what if somebody turns out to like <em>Fight Club</em> a bit too much? <strong>Riot in a crowded street</strong> addresses that question.</p>
<p><a href="http://www.writingbold.com/wp-content/uploads/2010/12/Fight-Club-fight-club-237711_1024_768.jpg"><img class="size-full wp-image-108 aligncenter" title="Fight Club" src="http://www.writingbold.com/wp-content/uploads/2010/12/Fight-Club-fight-club-237711_1024_768.jpg" alt="Fight Club" width="600" height="450" /></a><em></em></p>
<p><em>&#8220;Over the past year or so, Crowdsourcing has proved to be great in a crisis. As Ushahidi have shown in Haiti and Pakistan, with a decent software platform, you can channel the crowd into an efficient and powerful force for good.</em></p>
<p><em>But, as Yoda might put it: “power of the crowd, dark side it has”. If it’s possible to organize the crowd into fixing a crisis, what’s to stop someone doing the opposite? Imagine a shadowy, sinister figure (think Tyler Durden from Fight Club, only with a twitter account) who, at the click of a mouse, can incite thousands of virtual followers into carrying out his personal Project Mayhem.&#8221;</em></p>
<blockquote><p>The riot continues at <a href="http://www.microtask.com/blog/2010/11/riot-in-a-crowded-street/" target="_blank">this link</a>.</p></blockquote>
<p>Last but not least for this update, <strong>Revenge of the gamers: an epic win for the world</strong>, inspired by a TED talk by Jane McGonigal. As a gamer, I always wanted my hobby to be recognized as legitimate. Now, apparently, I have all the reasons to think the time has finally come:</p>
<p><em>&#8220;[...] Jane McGonigal has some answers. Gamers are extremely self-motivated, able to weave tight-knit social networks, good at working hard (and enjoying it!) and addicted to “epic meaning” – great stories, in other words. This powerful mix creates a breed of super-empowered, hopeful individuals. The problem is, they think that they can only change virtual worlds, not the real one. (Blame their parents for this).</em></p>
<p><em>So the question is, how do we get gamers to use their phenomenal skill set and motivation to solve real world problems? The answer is simple: we create world-changing games for them to play. With a little help from videogame theorist <a href="http://mypage.iu.edu/~castro/home.html" target="_blank">Edward Castronova</a>, that’s exactly what Jane McGonigal has set out to do.&#8221;</em></p>
<blockquote><p>See the other paragraphs of this story <a href="http://www.microtask.com/blog/2010/12/revenge-of-the-gamers-an-epic-win-for-the-world/" target="_blank">here</a>.</p></blockquote>
<p>For today that&#8217;s all, but there will soon be a new update regarding my new shiny toy, <a href="http://www.playersmagazine.it" target="_blank">Players</a>, so stay tuned.</p>
<p>&nbsp;</p>
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		<title>SEO copywriting: the long road to Eldorado is passing through Finland</title>
		<link>http://www.writingbold.com/blog/seo-copywriting-the-long-road-to-eldorado-is-passing-through-finland/</link>
		<comments>http://www.writingbold.com/blog/seo-copywriting-the-long-road-to-eldorado-is-passing-through-finland/#comments</comments>
		<pubDate>Tue, 16 Nov 2010 07:00:42 +0000</pubDate>
		<dc:creator>Tommaso</dc:creator>
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		<guid isPermaLink="false">http://www.writingbold.com/blog/seo-copywriting-the-long-road-to-eldorado-is-passing-through-finland/</guid>
		<description><![CDATA[SEO Copywriting, Google AdSense and the terrible truth: becoming horribly rich with a website is pretty much impossible. On the other hand, getting a decent fixed income just takes hard work and perseverance for few months in a row. ]]></description>
			<content:encoded><![CDATA[<blockquote><p>SEO (Search Engine Optimization) copywriting is often referred to as the panacea for everything. Get it right and your website will succeed, you&#8217;ll become rich and save the world. Is that completely true? Well, if you take out the last two, almost. Practices are changing, excessive hype is out of place, but something good can come from a good SEO strategy.</p></blockquote>
<p><span id="more-99"></span></p>
<p>When I&#8217;m not busy with tech-related-work or one of my other media project (<a href="http://www.playersmagazine.it/" target="_blank">the newest one debuts in December</a>, I&#8217;ll speak extensively about it as soon as it&#8217;s out), I take care with some friends of a website about Finland called <a href="http://www.guidafinlandia.it" target="_blank">GuidaFinlandia.it</a>.</p>
<p>It&#8217;s worth mentioning here on <strong>WritingBold</strong> because, despite the (still) basic layout, it&#8217;s a WordPress blog dense with SEO copywriting aimed at concrete results (= reach the top of Google searches for any topic related to the main subject). The idea is simple: write a guide about Finland for an Italian audience with quality content, while sustaining &#8220;the business&#8221; with incomes from Google AdSense.</p>
<p>If you never tried your hand at something like this, you probably are convinced that simply putting advertisements in a page is enough to make a living out of it: truth is, it&#8217;s not. There are a few things that are worth discussing, so let&#8217;s see them together.</p>
<h5><strong>1- Get a topic you can extensively write about</strong></h5>
<p>We picked <em>Finland</em> because all the copywriters involved in the project live here (in Helsinki, to be precise) since some years. We know the Country, its people, the good sides and also the bad ones. Writing about Finland, for us, boils down to a little research and a lot of shared real-life experiences. All of us are native Italian speakers so that isn&#8217;t an issue at all. When your topic is broad enough, you&#8217;ll have a lot of space for constant updates.</p>
<h5><strong>2- Pick an audience that makes sense</strong></h5>
<p>For Italians, Finland is still a pretty exotic country. When they decide to come in holiday over here, they don&#8217;t have many reliable resources at their disposal for general information. This means not much competition and the possibility to fill the requests of a niche quite easily. We have spoken about an international version of the website, but in that case the competition is much stronger. We will however experiment with English articles starting Q1 2011. My suggestion is to start small and expand later, which is exactly our plan.</p>
<p style="text-align: center;"><a href="http://www.writingbold.com/wp-content/uploads/2010/11/homepic_guidafinlandia.jpg"><img class="size-full wp-image-101 aligncenter" title="SEO copywriting: the long hard road to Eldorado is passing through Finland" src="http://www.writingbold.com/wp-content/uploads/2010/11/homepic_guidafinlandia.jpg" alt="SEO copywriting: the long hard road to Eldorado is passing through Finland" width="600" height="300" /></a></p>
<h5><strong>3- Find a structure and a working method</strong></h5>
<p>A site that relies on Google AdSense needs two things: a constant stream of articles and an extremely well-thought structure (a good layout is an extra, but keep in mind that it must be done with the goal of having people click on ads, not being pretty). The way we pick the articles to write depends on a multitude of elements such as keywords searches, season of the year, topics we can speak about, common misspellings and popular topics.</p>
<p>For your project, you need to understand how many topics you can cover, in how much time, who is going to write about them, how the editing is going to work and what&#8217;s the plan with the publishing schedule.</p>
<blockquote><p>In absolute terms, all this organization required us several meetings and a trial &amp; error working method that we are perfecting all the time.</p></blockquote>
<p>With five people involved, and about 15 new articles each month, we needed to make sure that the content was good enough, optimized for searches, easy to correct and right on the mark.</p>
<p>In short: there is no way you can skip this phase. It might look daunting at the beginning, but the good thing about this kind of projects is that work tends to diminish over time, not increase. If you get everything right, at some point you can slow down the updates and the website will auto-sustain itself.</p>
<h5><strong>4- Don&#8217;t dream of crazy incomes</strong></h5>
<p>Not in the beginning, at least. If you are not extremely clever or timely with the chosen topic (and ok, <em>Finland</em> might not be the most discussed topic in Italy, but we liked it), it takes many months and a lot of work before you can even repay your hosting expenses.</p>
<p>The good part is that, once the articles start to show up in the first page of search engines, visits can grow exponentially. That happens, of course, only if you get your SEO done right (which is to say: you need to understand statistics and know <em>what to write first</em>).</p>
<p>So, to answer the implicit question in the title: SEO copywriting will probably not make you rich, but can place your website at the top of the searches list, grant you a lot of visibility and, working with AdSense or other advertisement services, even provide a decent stable income that never runs out.</p>
<p>As always, if you have a great idea but need help with content or SEO copywriting, <a href="http://www.writingbold.com/servinfo/copywriting-services/">we are here to help</a>.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Recent copywriting work roundup &#8211; 2</title>
		<link>http://www.writingbold.com/blog/recent-copywriting-work-roundup-2/</link>
		<comments>http://www.writingbold.com/blog/recent-copywriting-work-roundup-2/#comments</comments>
		<pubDate>Tue, 26 Oct 2010 11:45:23 +0000</pubDate>
		<dc:creator>Tommaso</dc:creator>
				<category><![CDATA[Blog]]></category>
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		<description><![CDATA[Second round-up of recent copies and copywriting works. Unicorns, artist-fans relationships, the power of social networks and the rising star of the Canadian partycore scene. ]]></description>
			<content:encoded><![CDATA[<blockquote><p>Ok, I&#8217;m done complaining about being busy writing stuff. Time to display some work! This is (part of) what kept me so occupied lately. There is still some material left, which I hope to be able to showcase sooner or later, but I&#8217;ll have to wait for somebody to say the magic word first. We do, of course, copywriting also for clients&#8217; eyes only&#8230;</p></blockquote>
<p><span id="more-94"></span></p>
<p>Let&#8217;s start with <strong>How to Lose Friends and Predict Epidemics</strong>, a piece about the influence of our network of human connections and how to use it to our advantage. It begins like this:</p>
<p><em>&#8220;With The Social Network out in cinemas, everyone is talking about Mark Zuckerberg and his 500 million friends. Seeing as we have recently discussed Mark, today I would rather talk about his nemesis, Nicholas Christakis.</em></p>
<p><em>While Mark is busy building friendships, Nicholas is destroying them: according to him, if your friend gets fat, the chance of you getting fat at the same time increases by 57%. Because of Nicholas, overweight people all over the world dine alone tonight (crowd goes awwww).<br />
</em><em></em></p>
<p><em>To be fair to Christakis, his point is not to make you ditch your fattening beer-buddies, but rather show how real social networks influence our health, norms and behavior. To be clear, we are not talking about virtual networks like Facebook, but those networks humans have formed for thousands of years, well before the Internet became our one and only master.</em></p>
<p><em>Counting our family, friends and work relationships, we are connected to probably hundreds of people. They in turn are connected to hundreds of people, some of whom we are connected to and many of whom we are not. We are all embedded into that vast fabric of humanity, mutually affecting each other. As a picture, the people in a social network look a bit like stars in the night sky, all connected to their neighbors with little lines.</em></p>
<p><em>Christakis and his colleague Fowler focus on how the structure of social networks can help us to predict the spread of epidemics. Their ideas apply to any type of social behavior spread by people, including consumer adoption of a product or diffusion of abstract ideas such as political views.&#8221;</em></p>
<blockquote><p>Read how the story unfolds on <a href="http://www.microtask.com/blog/2010/10/how-to-lose-friends-and-predict-epidemics/" target="_blank">Microtask&#8217;s Blog</a>.</p></blockquote>
<p><a href="http://www.flickr.com/photos/jurvetson/4652703589/" target="_blank"><img class="size-full wp-image-96 aligncenter" title="The Power of Social Networks by juvetson @ Flickr" src="http://www.writingbold.com/wp-content/uploads/2010/10/4652703589_177f6112ab_z.jpg" alt="" width="600" height="300" /></a></p>
<p>Another piece I&#8217;m fond of starts with unicorns. And I know how weird it sounds, but I promise I had a really good reason to speak about them. In <strong>How to Build a unicorn-fan relationship with distributed work</strong>, I actually tackle the topic of how to forge artist-fan ties in the Year of the Lord 2010:<br />
<em></em></p>
<p><em><span class="Apple-style-span" style="font-style: normal;"><em>&#8220;[...] </em></span>More successful examples of such fan-motivated crowdsourcing abound in the music world. As we mentioned in a previous post, both Radiohead and Nine Inch Nails have pioneered this collaboration between artists and their fans.<br />
</em><em></em></p>
<p><em>Continuing this experimentation, Radiohead have recently released a free-to-download video of an entire concert made from “crowdshot footage”. This followed the release by Nine Inch Nails of a free HD version of the band’s tour Lights in the Sky, also made from “distributed filming”.</em></p>
<p><em>Other examples of fan-made crowdsourced content abound. Star Wars: Uncut, is a project where Star Wars fans from all over the world (and, it would seem, galaxies far, far away) were asked to re-enact 15 seconds of the saga. The segments with the most votes were then put together to form a complete, hilarious remake of the movie. (If you’ve seen Jack Black’s movie Be Kind, Rewind or any “sweded movies”, you will have an idea of what to expect).</em></p>
<p><em>Crowdfunding is another area where the relationship between artists and fans can be one of collaboration and respect rather than the traditional one-way, idol-driven dictatorships. For example are sites like IOU Music, shaping new landscapes for artists of the future. [...]&#8220;</em></p>
<blockquote><p>The uncut story &#8211; unicorns included &#8211; begins <a href="http://www.microtask.com/blog/2010/09/how-to-build-a-unicorn-fan-relationship-with-distributed-work/" target="_blank">at this address.</a></p></blockquote>
<p style="text-align: center;"><a href="http://www.writingbold.com/wp-content/uploads/2010/10/tkwc.png"><img class="size-full wp-image-97 aligncenter" title="These Kids Wear Crown Mobile Backstage app" src="http://www.writingbold.com/wp-content/uploads/2010/10/tkwc.png" alt="These Kids Wear Crown Mobile Backstage app" width="600" height="300" /></a></p>
<p>Last but not least, I nailed down the press release for the new Mobile Backstage application of <strong>These Kids Wears Crown</strong>, a Canadian band certainly not short of screaming fans:</p>
<p><em>&#8220;Straight out of British Columbia comes EMI Music Canada’s These Kids Wear Crowns, a partycore band ramping up its music output for the big debut. Strong of a substantial crowd of supporters, TKWC are now taking the next big step connecting directly with fans through their official mobile app ‘These Kids Live‘.</em></p>
<p><em>‘These Kids Live’ is built on Mobile Backstage, a social app that mobilizes the fan experience, is available for iPhone, iPod Touch, iPad and hundreds of Java-supported handsets. Developed by the Finnish artist-fan relationship think tank Steam Republic, Mobile Backstage is available both on iTunes App Store and from the band’s website. Clickity-click on the links to get your own and see how it works directly from TKWC’s Live Feed! [...]&#8220;</em></p>
<blockquote><p>Read the whole thing <a href="http://www.steamrepublic.com/these-kids-wear-crowns-will-steal-your-heart-with-their-love-everyone-app/" target="_blank">here</a>.</p></blockquote>
<p>And for today, that&#8217;s all folks!<br />
More updates as soon as some projects switch from the status &#8220;don&#8217;t-talk-about-it&#8221; to &#8220;go ahead, kiddo&#8221;.</p>
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