Oceanhorn 3: Legend of the Shadow Sea

I was part of a three-person writing team responsible for developing both the main quest and side quests of Oceanhorn 3: Legend of the Shadow Sea.

In the early years of development, I focused primarily on the main narrative, before shifting toward narrative design for several side quests.

I collaborated closely with level designers, artists, and programmers to bring these ideas into the game, working directly within Unreal Engine 5 over an extended period.

Quest & Narrative Design, worldbuilding and implementation